Serial Number Details How to Read Your Serial Number Ready to go to the?
Hi guys, I've finally got around to updating Riptide Pro:applause: - details below. The Riptide Pro plugin has been updated to v2.6 and is now available at my site (. Riptide Pro is the premier Wavefront.obj (as well as.mdd file) Import/Export plugin for Cinema 4D with many advanced options and user-defined Presets. V2.6 A few new features, additional optimizations and bug-fixes, etc. MDD (point-cache animation) file changes: New Feature: 'MDD Group Loader' tag added. This new tag allows you to set up - or modify - MDD animation on groups of mesh objects from a central location (it operates on any direct mesh object children of the parent object (typically a Null object) that the tag is attached to).
See the MDD Group Loader section for details. All MDD IO features now have SwapYZ, FlipX, FlipZ options.mdd Import/Export point scaling is now limited to up/down by factor of 1x - 1000x.mdd Deformer is now also limited to up/down by factor of 1x - 1000x, but it currently uses a single floating point value (0.001 - 1000.0).
See the MDD Deformer section for details. Fixed.mdd Import to not 'relocate' the mesh points to the world zero location. Fixed a bug with exporting.mdd files, where source object 'scaling' was not accounted for correctly. Fixed a reported bug of the MDD Deformer sometimes corrupting the.mdd file - I never saw this issue myself, but the fix I put in place was verified to sucessfully stop/fix the problem.
Kumpulan Serial Number Idm
General changes: New Feature: New.Obj Animation Sequence Import - works like.mdd import, but with a series of.obj files New Feature:.obj Import (only) now supports 'Smoothing Groups' - if smoothing groups are present in the file, the plugin converts them to the appropriate phong edge breaks (assuming that the 'Phong Tag' option is enabled). NOTE: The process of Exporting smoothing groups to.obj files - based on (potentially non-polygon-contiguous) phong edge breaks - is a more complex problem to solve and has not (yet) been implemented Improved 'status' messages during Import - far more informative during long imports Now parses 'bump strength' values in.mtl files (import only, currently) Enlarged the Import line buffer size to accommodate very large nGons (nGons with large numbers of verts).
Added code to correctly handle incorrect Daz Studio.mtl file info (mapD vs mapd) Added code to correctly handle other potential case-sensitive.mtl file errors (Daz Studio is notorious for not following the specification) Changed Diffuse (Color) channel to always be enabled if not disabled on Import options (will use default color if none loaded). Added code to (currently always) export Splines as.obj file 'line' records. All mesh-splitting options (including not splitting) now preserve vertex-ordering (previously only the 'Don't Split' and 'Split by Group' options preserved vertex-ordering).
All mesh-splitting options now cull out any unused vertices - this can also fix a problem when importing splines, where the spline points are being duplicated in the mesh (when not splitting). Unused vertices are added to scene as separate point-only mesh object (given that the appropriate options are set on the Mesh Splitting tab) - Optimizations: Optimized.obj Import speed in general - but particularly when there are large numbers of nGons (from 2-60 times faster).also 'actually' optimized for large numbers of groups (left out in last update?) - Bug Fixes: Fixed a bug with importing group (or material or region) names longer than 255 characters. Fixed a bug with exporting.obj files, where source object 'scaling' was not accounted for correctly Fixed a bug with exporting.mdd files, where source object 'scaling' was not accounted for correctly (as listed above in the MDD section). Fixed.mdd Import to not 'relocate' the mesh points to the world zero location (as listed above in the MDD section). Fixed a reported bug of the MDD Deformer sometimes corrupting the.mdd file - I never saw this issue myself, but the fix I put in place was verified to sucessfully stop/fix the problem (as listed above in the MDD section).this is (as usual) a free update for all licensed users and a 30-day free trial is available for everyone else (just enter DEMO as a license key).
(Riptide Pro - v1.6 is Now Available. By Spanki on Wednesday 10 June 2009 - 12:51:57 (Pro version 1.6 (Advanced Wavefront.obj Import/Export plugin) is now available in the downloads section at Spanki's Prop Shop (This update adds multi-file Import abilities (!) and addresses a few issues and/or bugs with previous versions - The details are below.
V1.6 New Multi-File Import option(s). A new option will allow you to Import multiple.obj files in a single operation. When the new 'Multiple/Batch Files' option is enabled, you will be presented with a 'folder' requester dialog instead of the normal 'file' dialog and you also have two additional options. Include Sub-Folders - when this option is enabled, sub-folders are also searched for files and any.obj files found within them are also Imported.
Folder Tree as Hierarchy Tree - when this option is enabled (only available when the above option is also enabled), each sub-folder is converted to a 'branch' of the Object Manager hierarchy (a Null object is created, using the sub-folder name and any.obj files within that folder are set up as children of that Null object). (For additional information and details on this feature, see this thread at CGTalk (Fixed 'Scale Up/Down' option when Exporting. There was a bug in the dialog code that did not allow this option to be changed. Fixed UV-baking code to be more robust (and correct). The internal UV-baking code (used to consolidate various forms of mapping when exporting) has been re-worked to account for any Texture Axis Tool adjustments associated with each Texture Tag. Some additional changes were made to how and when a 'default' material gets applied. Aside from the fact that only one material can be applied to any particular polygon within the.obj file format (C4D allows you to combine them), this code is now producing expected results in every combination I've tried (ie.
Various combinations of mesh and texture axis adjustments, combined with various combinations of Selection Tag restrictions (including Un-restricted Texture Tags, which act as a 'default' for polygons that are not otherwise restricted to some material). Polygonal Mesh Objects with no polygons no longer cause an error.
This situation used to cause the plugin to stop all operations and display an error/warning dialog - it no longer does this (although if the mesh does have points/vertices, those would still be written to the file and a message is printed to the console). Polygonal Mesh Objects with no points/vertices no longer cause an error. This situation used to cause the plugin to stop all operations and display an error/warning dialog - it no longer does this.
It came to my attention that the built-in Cinema 4D.3ds file Importer has a habit of generating 'empty' Polygonal Mesh Objects where normally a 'Null' object should be created/used (ie. As a parent/pivot-only object within the hierarchy).
This fix/change, along with the one listed above makes the plugin much more 'friendly' to these situations (at the relatively small cost of some warning/notice to the user in the case where they were 'expecting' all Polygonal Mesh objects to have vertices/polygons).obj files that contain only points/vertices (no faces/polygons) can now be Imported. This is similar to the above changes, but more closely related to Importing point-clouds and/or Morph type files (which may only have vertices, but no faces).
Previous versions of the plugin would not Import.obj files with no faces. This is a free update for all registered users. NOTE: The v1.6 R11 (Mac 64bit) package is not yet available - please check back in a few days. Anyone not using 64bit on the Mac can just download the R10.1+ file.
The Riptide Pro plugin has been updated to v2.5 and is now available in the. Riptide Pro is the premier Wavefront.obj (as well as.mdd file) Import/Export plugin for Cinema 4D with many advanced options and user-defined Presets. See the for details. V2.5 Additional Cinema 4D Release/compatibility changes, Optimizations, bug fixes, etc.
NOTE: There were a few internal (unpublished) versions between v2.2 and v2.5 but all the relevent changes are listed below. New Feature: 'MDD Deformer' added as an alternate.mdd file Import option.
The previous.mdd Import option baked the.mdd file deformation data into Point-Level-Animation (PLA) keys on the effected mesh. That option is still available, but the new deformer offers a bit more control and only loads the 'current' animation frame info - on an as-needed basis (potentially slower if you have slow drives, but can save a ton of memory being used at any particular time). New Feature: Added (a special) option to merge 'color-only' materials when Importing. Most people will likely never need to use this set of options ('Special' sub-tab on the 'Materials' tab). There was a certain process that was generating tens or even hundreds of thousands of 'Color Only' materials - basically using materials as a stand-in for a single bitmap texture file. This is a highly unusual situation, but my plugin (and Cinema 4D itself) were never designed to work with so many materials.
What these new options allow you to do is to 'merge' similar colors, thus reducing the total number of materials being loaded in the scene. Optimizations:- The Name and Path of the existing Document are no longer altered when Importing into the current Document - they are only altered when the 'New Document' option is enabled on Import. re-engineered several areas of the code to be up to several orders of magnitude faster when Importing or Exporting large (or extreme) numbers of materials and/or groups.
Optimized UV-compression code once again - there's really no good reason to not use the 'Compress' option when Exporting now. Bug Fixes:- Fixed all string naming (materials, groups, etc.) to allow for full 8-bit characters. Fixed Export module to apply the current (global) rotation matrix to exported Normals hard to believe this bug existed so long before I heard about it. Fixed a rare (?) Export crash-bug. Fixed bug where.
You can now (once again) directly load a.mtl file (ie. Instead of a.obj file).
Fixed potential crash bug if Texture Tag is missing Material. Fixed confirmed crash bug if Texture Tag is missing Material (separate from above).
Fixed potential crash bug if Selection Tag has out-of-range values. Fixed bug with UVs and Norms on triangles if not compressing.
Finally fixed UV-Baking to correctly handle offset/scaling from Texture Tag.this is (as usual) a free update for all licensed users and a 30-day free trial is available for everyone else (just enter DEMO as a license key). Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.a few additional notes on this update. the R11.5 build for the Mac is actually the R11 build - which should work fine. the R13 build for the Mac is actually the R12 build - which should also work fine. I didn't take the time (yet) to document the new 'Special color-only Material Reduction' feature. If you think you need to use it and can't figure it out, feel free to send me an e-mail. this feature may or may not exist in future updates, so if you find yourself needing it, be sure to let me know.
I didn't take the time (yet) to document the new 'MDD Deformer' feature. If you need help, feel free to ask questions (here in this thread is fine).I've been quite under the weather recently (nothing serious, just a nasty cold), so please let me know if I missed (or broke) anything. Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Riptide Pro is the commercial version of my popular (and free) 'Riptide' Wavefront.obj file Import/Export plugin NOTE: Starting with v1.7, Riptide Pro can also Import/Export.mdd files. The Pro version was based on the feature-set of version 1.9 of the free plugin, but has been enhanced to include a multitude of new options and features along with some bug fixes and added stability along the way. The Wavefront.obj file format - while limited in scope - has proven itself to be a valuable and widely available format for exchanging 3D geometry between various 3D Applications. The format itself doesn't support things like cameras, lights or rigging - it's mostly limited to static geometry - but it's human-readable text structure has made it a popular choice as a common geometry exchange format. Even with such a simple format, there has been a fair amount of variation in the interpretation / implementation between various applications.
Riptide Pro Serial Number Free
![Serial number check Serial number check](/uploads/1/2/4/0/124019549/263434460.jpg)
Riptide Pro Serial
The goal and design behind Riptide (and subsequently Riptide Pro) is to account for some of these differences and provide a robust set of options to allow the end-user (you) to make the best use of these files within Cinema 4D and when exporting to other 3D apps. The original Riptide provided a good set of features and allowed a lot of flexibility not found in other implementations. Riptide Pro takes this idea to the next level, providing a host of new (and reworked) features, more flexibility and the ability to create 'Preset' configurations, allowing you to easily switch between setups for various conditions.
You can think of Riptide Pro as 'Riptide on Steroids'. Thanks MUS3 for keygen.